Done as a team of two for a University coursework, this was the last game made as a student at University of East London.
The other member of the team was Ana-Maria Mavroianu.
The other member of the team was Ana-Maria Mavroianu.
During the development process of this game I was the Producer and the Lead Programmer.
Most notable features:
Story & SPOILER
A simple night at work turns into something surreal and you end up fighting for your life. You don't know what's real and what's in your head.
Most notable features:
- Inventory
- Crafting system
- weapon aiming
- camera zoom (unarmed)
- Professional Post Processing
- State of the art lighting, sound and audio
- Weapons: Glock, Fire Axe
- "Inspect" feature on some items (hints in game)
- Pick-ups, consumables, interactive elements
- powerful, homemade self-learning A.I.
- Ragdolls
- advanced HUD
- advanced settings (change graphics, key bindings, etc.)
- game progress is securely saved in a binary encrypted file
Story & SPOILER
A simple night at work turns into something surreal and you end up fighting for your life. You don't know what's real and what's in your head.